rgb-cln/connectd/multiplex.h

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#ifndef LIGHTNING_CONNECTD_MULTIPLEX_H
#define LIGHTNING_CONNECTD_MULTIPLEX_H
#include "config.h"
#include <ccan/short_types/short_types.h>
#include <common/crypto_state.h>
#include <common/msg_queue.h>
#include <common/node_id.h>
struct peer {
struct node_id id;
/* Counters and keys for symmetric crypto */
struct crypto_state cs;
/* Connection to the peer */
struct io_conn *to_peer;
/* Connection to the subdaemon */
struct io_conn *to_subd;
/* Final message to send to peer (and hangup) */
u8 *final_msg;
/* Input buffers. */
u8 *subd_in, *peer_in;
/* Output buffers. */
struct msg_queue *subd_outq, *peer_outq;
/* Peer sent buffer (for freeing after sending) */
const u8 *sent_to_peer;
};
/* Set up peer->to_subd; sets fd_for_subd to pass to lightningd. */
bool multiplex_subd_setup(struct peer *peer, int *fd_for_subd);
/* Take over peer_conn as peer->to_peer */
struct io_plan *multiplex_peer_setup(struct io_conn *peer_conn,
struct peer *peer);
/* Send this message to peer and disconnect. */
void multiplex_final_msg(struct peer *peer,
const u8 *final_msg TAKES);
/* Inject a message into the output stream */
void queue_peer_msg(struct peer *peer, const u8 *msg TAKES);
#endif /* LIGHTNING_CONNECTD_MULTIPLEX_H */