rgb-cln/gossipd/gossip_store.h

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#ifndef LIGHTNING_GOSSIPD_GOSSIP_STORE_H
#define LIGHTNING_GOSSIPD_GOSSIP_STORE_H
#include "config.h"
#include <bitcoin/short_channel_id.h>
#include <ccan/short_types/short_types.h>
#include <ccan/tal/tal.h>
#include <gossipd/routing.h>
/**
* gossip_store -- On-disk storage related information
*/
struct gossip_store;
struct routing_state;
struct gossip_store *gossip_store_new(const tal_t *ctx,
struct broadcast_state *broadcast);
/**
* Load the initial gossip store, if any.
*
* @param rstate The routing state to load init.
* @param gs The `gossip_store` to read from
*/
void gossip_store_load(struct routing_state *rstate, struct gossip_store *gs);
/**
* Store a channel_announcement with all its extra data
*/
void gossip_store_add_channel_announcement(struct gossip_store *gs,
const u8 *gossip_msg, u64 satoshis);
/**
* Store a local_add_channel so we remember it when restarting
*/
void gossip_store_local_add_channel(struct gossip_store *gs,
const u8 *add_msg);
/**
* Store a channel_update with its associated data in the gossip_store
*/
void gossip_store_add_channel_update(struct gossip_store *gs,
const u8 *gossip_msg);
/**
* Store a node_announcement with its associated data in the gossip_store
*/
void gossip_store_add_node_announcement(struct gossip_store *gs,
const u8 *gossip_msg);
/**
* Remember that we deleted a channel as a result of its outpoint being spent
*/
void gossip_store_add_channel_delete(struct gossip_store *gs,
const struct short_channel_id *scid);
#endif /* LIGHTNING_GOSSIPD_GOSSIP_STORE_H */