#ifndef LIGHTNING_COMMON_PER_PEER_STATE_H #define LIGHTNING_COMMON_PER_PEER_STATE_H #include "config.h" #include #include #include /* Things we hand between daemons to talk to peers. */ struct per_peer_state { /* If not -1, closed on freeing */ int peer_fd; }; /* Allocate a new per-peer state and add destructor to close fds if set; * sets peer_fd to -1. */ struct per_peer_state *new_per_peer_state(const tal_t *ctx); /* Initialize the fds (must be -1 previous) */ void per_peer_state_set_fd(struct per_peer_state *pps, int peer_fd); void per_peer_state_fdpass_send(int fd, const struct per_peer_state *pps); #endif /* LIGHTNING_COMMON_PER_PEER_STATE_H */