#ifndef LIGHTNING_DAEMON_STATE_H #define LIGHTNING_DAEMON_STATE_H #include "config.h" #include "daemon/state_types.h" #include static inline bool state_is_error(enum state s) { return s >= STATE_ERR_BREAKDOWN && s <= STATE_ERR_INTERNAL; } static inline bool state_is_shutdown(enum state s) { return s == STATE_SHUTDOWN || s == STATE_SHUTDOWN_COMMITTING; } static inline bool state_is_onchain(enum state s) { return s >= STATE_CLOSE_ONCHAIN_CHEATED && s <= STATE_CLOSE_ONCHAIN_MUTUAL; } static inline bool state_is_normal(enum state s) { return s == STATE_NORMAL || s == STATE_NORMAL_COMMITTING; } static inline bool state_is_waiting_for_anchor(enum state s) { return s == STATE_OPEN_WAIT_ANCHORDEPTH_AND_THEIRCOMPLETE || s == STATE_OPEN_WAIT_ANCHORDEPTH; } static inline bool state_is_openwait(enum state s) { return s == STATE_OPEN_WAIT_ANCHORDEPTH_AND_THEIRCOMPLETE || s == STATE_OPEN_WAIT_ANCHORDEPTH || s == STATE_OPEN_WAIT_THEIRCOMPLETE; } static inline bool state_is_opening(enum state s) { return s <= STATE_OPEN_WAIT_THEIRCOMPLETE; } static inline bool state_can_io(enum state s) { if (state_is_error(s)) return false; if (s == STATE_CLOSED) return false; if (state_is_onchain(s)) return false; return true; } static inline bool state_can_commit(enum state s) { return s == STATE_NORMAL || s == STATE_SHUTDOWN; } /* BOLT #2: * * A node MUST NOT send a `update_add_htlc` after a `close_shutdown` */ static inline bool state_can_add_htlc(enum state s) { return state_is_normal(s); } static inline bool state_can_remove_htlc(enum state s) { return state_is_normal(s) || state_is_shutdown(s); } #endif /* LIGHTNING_STATE_H */