check: lightningd/handshake-tests # Note that these actually #include everything they need, except ccan/ and bitcoin/. # That allows for unit testing of statics, and special effects. LIGHTNINGD_HANDSHAKE_TEST_SRC := $(wildcard lightningd/handshake/test/run-*.c) LIGHTNINGD_HANDSHAKE_TEST_OBJS := $(LIGHTNINGD_HANDSHAKE_TEST_SRC:.c=.o) LIGHTNINGD_HANDSHAKE_TEST_PROGRAMS := $(LIGHTNINGD_HANDSHAKE_TEST_OBJS:.o=) update-mocks: $(LIGHTNINGD_HANDSHAKE_TEST_SRC:%=update-mocks/%) $(LIGHTNINGD_HANDSHAKE_TEST_PROGRAMS): $(CCAN_OBJS) $(CCAN_SHACHAIN48_OBJ) $(BITCOIN_OBJS) $(CORE_TX_OBJS) $(CORE_OBJS) $(WIRE_OBJS) $(LIBBASE58_OBJS) $(LIGHTNINGD_LIB_OBJS) $(LIGHTNINGD_OLD_LIB_OBJS) libsecp256k1.a libsodium.a utils.o $(LIGHTNINGD_HANDSHAKE_GEN_SRC:.c=.o) libwallycore.a $(LIGHTNINGD_HANDSHAKE_TEST_OBJS): $(LIGHTNINGD_HANDSHAKE_HEADERS) $(LIGHTNINGD_LIB_HEADERS) $(BITCOIN_HEADERS) $(CORE_HEADERS) $(GEN_HEADERS) $(WIRE_HEADERS) $(CCAN_HEADERS) $(LIBBASE58_HEADERS) $(LIBSODIUM_HEADERS) lightningd/handshake-tests: $(LIGHTNINGD_HANDSHAKE_TEST_PROGRAMS:%=unittest/%)