#ifndef LIGHTNING_COMMON_PEER_IO_H #define LIGHTNING_COMMON_PEER_IO_H #include "config.h" #include #include struct per_peer_state; /* Exits with peer_failed_connection_lost() if write fails. */ void peer_write(struct per_peer_state *pps, const void *msg TAKES); /* Exits with peer_failed_connection_lost() if can't read packet. */ u8 *peer_read(const tal_t *ctx, struct per_peer_state *pps); #endif /* LIGHTNING_COMMON_PEER_IO_H */