#ifndef LIGHTNING_GOSSIPD_GOSSIP_STORE_H #define LIGHTNING_GOSSIPD_GOSSIP_STORE_H #include "config.h" #include #include #include /** * gossip_store -- On-disk storage related information */ struct gossip_store; struct routing_state; struct gossip_store *gossip_store_new(const tal_t *ctx); /** * Retrieve the next gossip message if any * * @param ctx The context to allocate the message from * @param gs The `gossip_store` to read from * @return whether a message was read from the store. False means that all * messages have been processed. */ bool gossip_store_read_next(struct routing_state *rstate, struct gossip_store *gs); /** * Store a channel_announcement with all its extra data */ void gossip_store_add_channel_announcement(struct gossip_store *gs, const u8 *gossip_msg, u64 satoshis); /** * Store a channel_update with its associated data in the gossip_store */ void gossip_store_add_channel_update(struct gossip_store *gs, const u8 *gossip_msg); /** * Store a node_announcement with its associated data in the gossip_store */ void gossip_store_add_node_announcement(struct gossip_store *gs, const u8 *gossip_msg); #endif /* LIGHTNING_GOSSIPD_GOSSIP_STORE_H */