#ifndef LIGHTNING_GOSSIPD_ROUTING_H #define LIGHTNING_GOSSIPD_ROUTING_H #include "config.h" #include #include #include #include #include #include #include #include #include #include #include #include #include struct daemon; struct peer; struct routing_state; struct half_chan { /* Timestamp and index into store file - safe to broadcast */ struct broadcastable bcast; /* Most recent gossip for the routing graph - may be rate-limited and * non-broadcastable. If there is no spam, rgraph == bcast. */ struct broadcastable rgraph; /* Token bucket */ u8 tokens; /* Disabled channel waiting for a channel_update from both sides. */ bool zombie; }; struct chan { struct short_channel_id scid; /* * half[0]->src == nodes[0] half[0]->dst == nodes[1] * half[1]->src == nodes[1] half[1]->dst == nodes[0] */ struct half_chan half[2]; /* node[0].id < node[1].id */ struct node *nodes[2]; /* Timestamp and index into store file */ struct broadcastable bcast; struct amount_sat sat; }; /* Shadow structure for local channels: owned by the chan above, but kept * separately to keep `struct chan` minimal since there may be millions * of non-local channels. */ struct local_chan { struct chan *chan; int direction; /* We soft-disable local channels when a peer disconnects */ bool local_disabled; /* Timer if we're deferring an update. */ struct oneshot *channel_update_timer; }; /* Use this instead of tal_free(chan)! */ void free_chan(struct routing_state *rstate, struct chan *chan); /* A local channel can exist which isn't announced: we abuse timestamp * to indicate this. */ static inline bool is_chan_public(const struct chan *chan) { return chan->bcast.timestamp != 0; } static inline bool is_halfchan_defined(const struct half_chan *hc) { return hc->bcast.index != 0; } /* Container for per-node channel pointers. Better cache performance * than uintmap, and we don't need ordering. */ static inline const struct short_channel_id *chan_map_scid(const struct chan *c) { return &c->scid; } static inline size_t hash_scid(const struct short_channel_id *scid) { /* scids cost money to generate, so simple hash works here */ return (scid->u64 >> 32) ^ (scid->u64 >> 16) ^ scid->u64; } static inline bool chan_eq_scid(const struct chan *c, const struct short_channel_id *scid) { return short_channel_id_eq(scid, &c->scid); } HTABLE_DEFINE_TYPE(struct chan, chan_map_scid, hash_scid, chan_eq_scid, chan_map); struct node { struct node_id id; /* Timestamp and index into store file */ struct broadcastable bcast; /* Possibly spam flagged. Nonbroadcastable, but used for routing graph. * If there is no current spam, rgraph == bcast. */ struct broadcastable rgraph; /* Token bucket */ u8 tokens; /* Channels connecting us to other nodes */ /* For a small number of channels (by far the most common) we * use a simple array, with empty buckets NULL. For larger, we use a * proper hash table, with the extra allocations that implies. * * As of November 2022, 5 or 6 gives the optimal size. */ struct chan *chan_arr[6]; /* If we have more than that, we use a hash. */ struct chan_map *chan_map; }; const struct node_id *node_map_keyof_node(const struct node *n); size_t node_map_hash_key(const struct node_id *pc); bool node_map_node_eq(const struct node *n, const struct node_id *pc); HTABLE_DEFINE_TYPE(struct node, node_map_keyof_node, node_map_hash_key, node_map_node_eq, node_map); /* We've unpacked and checked its signatures, now we wait for master to tell * us the txout to check */ struct pending_cannouncement { /* Unpacked fields here */ /* also the key in routing_state->pending_cannouncements */ struct short_channel_id short_channel_id; struct node_id node_id_1; struct node_id node_id_2; struct pubkey bitcoin_key_1; struct pubkey bitcoin_key_2; /* Automagically turns to NULL of peer freed */ struct peer *peer_softref; /* The raw bits */ const u8 *announce; /* Deferred updates, if we received them while waiting for * this (one for each direction) */ const u8 *updates[2]; /* Peers responsible: turns to NULL if they're freed */ struct peer *update_peer_softref[2]; /* Only ever replace with newer updates */ u32 update_timestamps[2]; }; static inline const struct short_channel_id *panding_cannouncement_map_scid( const struct pending_cannouncement *pending_ann) { return &pending_ann->short_channel_id; } static inline size_t hash_pending_cannouncement_scid( const struct short_channel_id *scid) { /* like hash_scid() for struct chan above */ return (scid->u64 >> 32) ^ (scid->u64 >> 16) ^ scid->u64; } static inline bool pending_cannouncement_eq_scid( const struct pending_cannouncement *pending_ann, const struct short_channel_id *scid) { return short_channel_id_eq(scid, &pending_ann->short_channel_id); } HTABLE_DEFINE_TYPE(struct pending_cannouncement, panding_cannouncement_map_scid, hash_pending_cannouncement_scid, pending_cannouncement_eq_scid, pending_cannouncement_map); struct pending_node_map; struct unupdated_channel; /* If you know n is one end of the channel, get index of src == n */ static inline int half_chan_idx(const struct node *n, const struct chan *chan) { int idx = (chan->nodes[1] == n); assert(chan->nodes[0] == n || chan->nodes[1] == n); return idx; } struct routing_state { /* TImers base from struct gossipd. */ struct timers *timers; /* All known nodes. */ struct node_map *nodes; /* node_announcements which are waiting on pending_cannouncement */ struct pending_node_map *pending_node_map; /* channel_announcement which are pending short_channel_id lookup */ struct pending_cannouncement_map *pending_cannouncements; /* Gossip store */ struct gossip_store *gs; /* Our own ID so we can identify local channels */ struct node_id local_id; /* A map of channels indexed by short_channel_ids */ UINTMAP(struct chan *) chanmap; /* A map of channel_announcements indexed by short_channel_ids: * we haven't got a channel_update for these yet. */ UINTMAP(struct unupdated_channel *) unupdated_chanmap; /* Has one of our own channels been announced? */ bool local_channel_announced; /* Cache for txout queries that failed. Allows us to skip failed * checks if we get another announcement for the same scid. */ size_t num_txout_failures; UINTMAP(bool) txout_failures, txout_failures_old; struct oneshot *txout_failure_timer; /* Highest timestamp of gossip we accepted (before now) */ u32 last_timestamp; /* Channels which are closed, but we're waiting 12 blocks */ struct dying_channel *dying_channels; #if DEVELOPER /* Override local time for gossip messages */ struct timeabs *gossip_time; /* Speed up gossip. */ bool dev_fast_gossip; /* Speed up pruning. */ bool dev_fast_gossip_prune; #endif }; /* Which direction are we? False if neither. */ static inline bool local_direction(struct routing_state *rstate, const struct chan *chan, int *direction) { for (int dir = 0; dir <= 1; (dir)++) { if (node_id_eq(&chan->nodes[dir]->id, &rstate->local_id)) { if (direction) *direction = dir; return true; } } return false; } static inline struct chan * get_channel(const struct routing_state *rstate, const struct short_channel_id *scid) { return uintmap_get(&rstate->chanmap, scid->u64); } struct routing_state *new_routing_state(const tal_t *ctx, const struct node_id *local_id, struct list_head *peers, struct timers *timers, const u32 *dev_gossip_time TAKES, bool dev_fast_gossip, bool dev_fast_gossip_prune); /** * Add a new bidirectional channel from id1 to id2 with the given * short_channel_id and capacity to the local network view. The channel may not * already exist, and might create the node entries for the two endpoints, if * they do not exist yet. */ struct chan *new_chan(struct routing_state *rstate, const struct short_channel_id *scid, const struct node_id *id1, const struct node_id *id2, struct amount_sat sat); /* Handlers for incoming messages */ /** * handle_channel_announcement -- Check channel announcement is valid * * Returns error message if we should fail channel. Make *scid non-NULL * (for checking) if we extracted a short_channel_id, otherwise ignore. */ u8 *handle_channel_announcement(struct routing_state *rstate, const u8 *announce TAKES, u32 current_blockheight, const struct short_channel_id **scid, struct peer *peer); /** * handle_pending_cannouncement -- handle channel_announce once we've * completed short_channel_id lookup. Returns true if handling created * a new channel. */ bool handle_pending_cannouncement(struct daemon *daemon, struct routing_state *rstate, const struct short_channel_id *scid, const struct amount_sat sat, const u8 *txscript); /* Iterate through channels in a node */ struct chan *first_chan(const struct node *node, struct chan_map_iter *i); struct chan *next_chan(const struct node *node, struct chan_map_iter *i); /* Returns NULL if all OK, otherwise an error for the peer which sent. * If the error is that the channel is unknown, fills in *unknown_scid * (if not NULL). */ u8 *handle_channel_update(struct routing_state *rstate, const u8 *update TAKES, struct peer *peer, struct short_channel_id *unknown_scid, bool force); /* Returns NULL if all OK, otherwise an error for the peer which sent. * If was_unknown is not NULL, sets it to true if that was the reason for * the error: the node was unknown to us. */ u8 *handle_node_announcement(struct routing_state *rstate, const u8 *node, struct peer *peer, bool *was_unknown); /* Get a node: use this instead of node_map_get() */ struct node *get_node(struct routing_state *rstate, const struct node_id *id); void route_prune(struct routing_state *rstate); /** * Add a channel_announcement to the network view without checking it * * Directly add the channel to the local network, without checking it first. Use * this only for messages from trusted sources. Untrusted sources should use the * @see{handle_channel_announcement} entrypoint to check before adding. * * index is usually 0, in which case it's set by insert_broadcast adding it * to the store. * * peer is an optional peer responsible for this. */ bool routing_add_channel_announcement(struct routing_state *rstate, const u8 *msg TAKES, struct amount_sat sat, u32 index, struct peer *peer); /** * Add a channel_update without checking for errors * * Used to actually insert the information in the channel update into the local * network view. Only use this for messages that are known to be good. For * untrusted source, requiring verification please use * @see{handle_channel_update} */ bool routing_add_channel_update(struct routing_state *rstate, const u8 *update TAKES, u32 index, struct peer *peer, bool ignore_timestamp, bool force_spam_flag, bool force_zombie_flag); /** * Add a node_announcement to the network view without checking it * * Directly add the node being announced to the network view, without verifying * it. This must be from a trusted source, e.g., gossip_store. For untrusted * sources (peers) please use @see{handle_node_announcement}. */ bool routing_add_node_announcement(struct routing_state *rstate, const u8 *msg TAKES, u32 index, struct peer *peer, bool *was_unknown, bool force_spam_flag); /** * Add a local channel. * * Entrypoint to add a local channel that was not learned through gossip. This * is the case for private channels or channels that have not yet reached * `announce_depth`. */ bool routing_add_private_channel(struct routing_state *rstate, const struct node_id *id, struct amount_sat sat, const u8 *chan_ann, u64 index); /** * Get the local time. * * This gets overridden in dev mode so we can use canned (stale) gossip. */ struct timeabs gossip_time_now(const struct routing_state *rstate); /** * Add to rstate->dying_channels * * Exposed here for when we load the gossip_store. */ void remember_chan_dying(struct routing_state *rstate, const struct short_channel_id *scid, u32 deadline_blockheight, u64 index); /** * When a channel's funding has been spent. */ void routing_channel_spent(struct routing_state *rstate, u32 current_blockheight, struct chan *chan); /** * Clean up any dying channels. * * This finally deletes channel past their deadline. */ void routing_expire_channels(struct routing_state *rstate, u32 blockheight); /* Would we ratelimit a channel_update with this timestamp? */ bool would_ratelimit_cupdate(struct routing_state *rstate, const struct half_chan *hc, u32 timestamp); /* Does this node have public, non-zombie channels? */ bool node_has_broadcastable_channels(const struct node *node); /* Returns an error string if there are unfinalized entries after load */ const char *unfinalized_entries(const tal_t *ctx, struct routing_state *rstate); void remove_all_gossip(struct routing_state *rstate); #endif /* LIGHTNING_GOSSIPD_ROUTING_H */