rgb-cln/common/gossmap.h

141 lines
4.6 KiB
C

#ifndef LIGHTNING_COMMON_GOSSMAP_H
#define LIGHTNING_COMMON_GOSSMAP_H
#include "config.h"
#include <bitcoin/short_channel_id.h>
#include <ccan/typesafe_cb/typesafe_cb.h>
#include <common/amount.h>
struct node_id;
/* 5 bit exponent, 11 bit mantissa approximations of min/max */
typedef u16 fp16_t;
struct gossmap_node {
/* Offset in memory map for node_announce, or 0. */
u32 nann_off;
u32 num_chans;
u32 *chan_idxs;
};
struct gossmap_chan {
u32 cann_off;
/* Technically redundant, but we have a hole anyway. */
u32 scid_off;
/* two nodes we connect (lesser idx first) */
struct half_chan {
/* Top bit indicates it's enabled */
u32 enabled: 1;
u32 nodeidx : 31;
fp16_t htlc_min, htlc_max;
/* millisatoshi. */
u64 base_fee : 24;
/* millionths */
u64 proportional_fee : 20;
/* Delay for HTLC in blocks. */
u64 delay : 20;
} half[2];
};
static inline u64 fp16_to_u64(fp16_t val)
{
return ((u64)val & ((1 << 11)-1)) << (val >> 11);
}
struct gossmap *gossmap_load(const tal_t *ctx, const char *filename);
/* Call this before using to ensure it's up-to-date. Returns true if something
* was updated. Note: this can scramble node and chan indexes! */
bool gossmap_refresh(struct gossmap *map);
/* Each channel has a unique (low) index. */
u32 gossmap_node_idx(const struct gossmap *map, const struct gossmap_node *node);
u32 gossmap_chan_idx(const struct gossmap *map, const struct gossmap_chan *chan);
/* Every node_idx/chan_idx will be < these.
* These values can change across calls to gossmap_check. */
u32 gossmap_max_node_idx(const struct gossmap *map);
u32 gossmap_max_chan_idx(const struct gossmap *map);
/* Find node with this node_id */
struct gossmap_node *gossmap_find_node(const struct gossmap *map,
const struct node_id *id);
/* Find chan with this short_channel_id */
struct gossmap_chan *gossmap_find_chan(const struct gossmap *map,
const struct short_channel_id *scid);
/* Get the short_channel_id of this chan */
struct short_channel_id gossmap_chan_scid(const struct gossmap *map,
const struct gossmap_chan *c);
/* Given a struct node, get the node_id */
void gossmap_node_get_id(const struct gossmap *map,
const struct gossmap_node *node,
struct node_id *id);
/* Do we have any values for this halfchannel ? */
static inline bool gossmap_chan_set(const struct gossmap_chan *chan, int dir)
{
return chan->half[dir].htlc_max != 0;
}
/* Get the announcement msg which created this chan */
u8 *gossmap_chan_get_announce(const tal_t *ctx,
const struct gossmap *map,
const struct gossmap_chan *c);
/* Get the announcement msg (if any) for this node. */
u8 *gossmap_node_get_announce(const tal_t *ctx,
const struct gossmap *map,
const struct gossmap_node *n);
/* Return the feature bit (odd or even), or -1 if neither. */
int gossmap_chan_has_feature(const struct gossmap *map,
const struct gossmap_chan *c,
int fbit);
/* Return the feature bit (odd or even), or -1 if neither (or no announcement) */
int gossmap_node_has_feature(const struct gossmap *map,
const struct gossmap_node *n,
int fbit);
/* Given a struct node, get the nth channel, and tell us if we're half[0/1].
* n must be less than node->num_chans */
struct gossmap_chan *gossmap_nth_chan(const struct gossmap *map,
const struct gossmap_node *node,
u32 n,
int *which_half);
/* Given a struct chan, get the nth node, where n is 0 or 1. */
struct gossmap_node *gossmap_nth_node(const struct gossmap *map,
const struct gossmap_chan *chan,
int n);
/* Can this channel send this amount? */
bool gossmap_chan_capacity(const struct gossmap_chan *chan,
int direction,
struct amount_msat amount);
/* Remove a channel from the map (warning! realloc can move gossmap_chan
* and gossmap_node ptrs!) */
void gossmap_remove_chan(struct gossmap *map, struct gossmap_chan *chan);
/* Remove node (by removing all its channels) */
void gossmap_remove_node(struct gossmap *map, struct gossmap_node *node);
/* Unsorted iterate through (do not add/remove channels or nodes!) */
size_t gossmap_num_nodes(const struct gossmap *map);
struct gossmap_node *gossmap_first_node(const struct gossmap *map);
struct gossmap_node *gossmap_next_node(const struct gossmap *map,
const struct gossmap_node *prev);
/* Unsorted iterate through (do not add/remove channels or nodes!) */
size_t gossmap_num_chans(const struct gossmap *map);
struct gossmap_chan *gossmap_first_chan(const struct gossmap *map);
struct gossmap_chan *gossmap_next_chan(const struct gossmap *map,
struct gossmap_chan *prev);
#endif /* LIGHTNING_COMMON_GOSSMAP_H */